Sunday, February 7, 2016

    Creating art in anyway and trying to gain notoriety for it is almost impossible these days. People do crazy things for attention and fame but not for the soul purpose, determination and skill. I mean yes they say they have determination but their perspective of that one defining word is a short breath of life. No one wants to focus on one thing for so long and its all because society tells us to move along, to not waste life on something that will take experience and patience and dedication. BUT THATS THE THING, YOU NEED TIME TO HAVE EXPERIENCE AND SKILL!!!!! sorry for my outburst, but it gets annoying what is told for one to be great in the arts or skills. no one is born with skill, potential yes but, no one is somehow magically born with the ability to sing or write novels, etc. look at DaVinci or Gogh. yes DaVinci studied under a renowned artist of the time at age 14 but if you look close enough Leonardo didn't finish "The Last Supper" for three years (1495-1498). HE WAS 40 YEARS OLD WHEN HE FINISHED IT! Sooooooo many famous geniuses of the time didn't get their big break till their 30's. For instance, Harrison Ford, Ulysses S. Grant, Micheal Faraday, etc. I will admit some people are lucky to hit their big break early in their life but still. The life of the artist isn't so easy to achieve. Pain, annoyance, critique of own work, substance abuse (not really, just the stereotype), and little notoriety. Van Gogh dealt with so much during his in connection with his work. For such an amazingly long time no one bought his work. Even when all hope was practically lost.... he STILL KEPT PUSHING. Because of the very long time of no success Van Gogh hit a very very rough patch of his mentality, one he wouldn't recover from. The life of the back breaking, sleep deprived, broke, crazy(not literal), barely surviving artist is more realist and common amongst the real artists that never get found or admired, not these autotuned, rich family, who pay for the fame when they hypnotized the listeners and viewers.
   
     Another problem mainly related to desk working people like animators is back pain and health. It all depends on the worker though but position and movement is key to feeling good in the work place which can improve work. the keys to a healthy position at your desk is:
     1.) Use a active chair. By that i mean one you move around in a lot.
2.) Sit to where your legs are comfortable. NO crossing legs.
3.) Don't lean far forward or far back. 
4.) It doesn't hurt to rock back and forth
   Two hours a day of active sitting can help improve core strength and burn calories. Another way to help is interrupt your sitting every 30 minutes and just do lunges, calf raises and shoulder shrugs. All of this can relieve tension, joint and nervs in your body. take these opportunities when you can. hopefully me and everyone who reads these tips will follow them.


WEEKLY COMMENTS:
   
      I am happy. For many reasons. 1.) I got my chicken project done and it looks great
2.) I got a new bass guitar
3.) I'm starting to enjoy boces again
 I had a few problems though. My computer wouldn't allow my project to load up. I got by that so it's all good. I'm looking forward to this 3D project coming up. Hope it goes well
   
      

Sunday, January 24, 2016

Weekly comments:

   This week. Wow, just wow. Maya has been really hard for patience and understanding. I'm better with harmony(2D) for sanity lol. Well, I am looking forward to stop motion to learn and for my independent project. I'm really looking forward to that
   Techniques for animation have existed but work for certain professions of it like 3d, 2d, stop motion etc. For the emotions or expressions can be shown through a 3d printer.
   First you would have to create a mesh (in a sense, blueprint) for it to be run by the printer. All through Maya May I remind you.
For a realistic emotion you would want to print into smaller bits. (This is all to be used in stop motion). The "bits" are essentially the lower face, then middle, then up. It won't come out the greatest so that's why sanding and smoothing will be needed for the final part. Then combine.
   This all shows even though the old ways of filming are not used as much that now day technology can be used to improve the efficiency and quality of the animation. If and when I do stop motion (also if I have a 3d printer) I would use these methods of creating these models

Sunday, January 10, 2016

Hello everyone, yes I am not dead or gone. Merry Christmas, happy New year, just to catch up. so how is everyone? Everyone doing good? Anyways...
 
   We got into 3D animation recently. More so of the rigging in it. But there are things to measure it's faces/units. (Forgot the name) the two major faces are squares and triangles(still forgot). It is better to use the squares(oh god I'm sorry) than the triangles bc it sets the basics of the object. Then when you get into detail you use the triangles

Sunday, November 8, 2015

This week has truly been fun. I didn't do much outside of Animation but it was still good.
     This past week we have started to do our 11 second club. We created our characters on the computer and all. Mine is supposed to be a Cop talking to a Robber. 
   For the club we started to do lip syncing. It's truly quite fun to do. It's definitely something I enjoy doing. I would enjoy doing it with music. For instance, if the percussion hit hard in the symphony/song, the character or scene is affected by it. Kinda like fantasia by Disney. 
   Something I would like to learn: hmmm. I would most likely like to learn to make smoother animations. Just so everything I do could look cleaner haha. 
  I'm trying to do my best for the blogs. Believe me I am. So for now on maybe I'll try to do these earlier than the last minute pretty much.

Sunday, October 25, 2015

Before I begin talking about something else, I want to apologize for not writing anything within two weeks.
   Now on to what I am to talk about. Every creator and artist in all of time has a great idea for a project. It stars with a simple act or song or art that inspires their "Perfect" idea. I'm not saying that they aren't perfect in the head, just that they never work out as close to as planned. I have faced that problem. Many times, believe me.
  You can only get close to your idea. And that takes skill. But it's definitely possible.
  First, you have to plan out the idea. Like writing the plot or thinking of its meaning. Something of the sort. Then, make some drafts of your project, it will help. It does for me. You could also write down what techniques you would use or want for it. Like abstract, toonish, or realistic. After that, try applying those techniques to some examples. Choose which one looks best. And then, begin applying that one technique to the project. But out of all those ways of fulfilling the task, make sure you are organized, have time, and patience. I always forget one of those sadly. Also, your project will never be exactly like your idea so you have to be flexible to compromise.
  Hopefully I have helped in some way to you getting the job done in a project of the sorts.



Weekly comments:
 I've never done this for the blogs so it's best I do it now than never.

 This week has been fun and weird in multiple occasions. For instance, I got to work on my dive project. I haven't finished yet but I'm close. It doesn't bother me as much because I am truly proud of this project. I truly do enjoy animation and I love to have a profession that is in its category. I just wish I had a computer at home to do it there too. And to be honest, I'm finally actually happy to go to school so I can go to boces for this class. It's a very positive turn in my life.

Sunday, October 4, 2015

      So this past week in Animation we have watched the movie Wall-E. We didn't watch because it was a "good" movie, my personal opinion, but because we were focusing on the techniques(Principles of Animation). we would have to take notes as to what style of animation they( the animators) would use for a scene. i noticed quite a bit of examples that held the principles. one example I saw almost right in the beginning was when Wall-E was when Wall-E ran over his pet cockroach and the pet got squashed. it was a form of squash and stretch. when Wall-E did crush his pet the volume of the pet stayed the same but it became stretched out. Another example of the principles was when Wall-E was moving in his vehicular shelter and then stopped. he started to look at something the viewer couldn't. You, the viewer, knew it was something important since he was staring at it. This is a form of Anticipation. Again(ha ha), another example of the principles was when Wall-E fired Eva's gun. Everything was in slow motion which hinted the effect of exaggeration because it overly emphasized on his actions like his surprise of the firing of the gun. Appeal is definitely an important use in the movie. Wall-E could of been simple by looking clean but they portrayed his appearance as rusted and dirty. Same for Eva. Eva is a smooth, clean droid. Appeal as before is a major part of a movie. Arcs is another principle that was used. A great example of it is when Eva flies. She just doesn't hover/flies when she moves but when she does she arcs abit as a form of showing movement besides moving. Another example is Wall-E's eyes. They arc backwards from level to up to back. Those principles were major in making the characters and scenes so hopefully when you watch it you'll see the scenes I am talking about and see how the principles made the scene.