Weekly comments:
This week. Wow, just wow. Maya has been really hard for patience and understanding. I'm better with harmony(2D) for sanity lol. Well, I am looking forward to stop motion to learn and for my independent project. I'm really looking forward to that
Sunday, January 24, 2016
Techniques for animation have existed but work for certain professions of it like 3d, 2d, stop motion etc. For the emotions or expressions can be shown through a 3d printer.
First you would have to create a mesh (in a sense, blueprint) for it to be run by the printer. All through Maya May I remind you.
For a realistic emotion you would want to print into smaller bits. (This is all to be used in stop motion). The "bits" are essentially the lower face, then middle, then up. It won't come out the greatest so that's why sanding and smoothing will be needed for the final part. Then combine.
This all shows even though the old ways of filming are not used as much that now day technology can be used to improve the efficiency and quality of the animation. If and when I do stop motion (also if I have a 3d printer) I would use these methods of creating these models
First you would have to create a mesh (in a sense, blueprint) for it to be run by the printer. All through Maya May I remind you.
For a realistic emotion you would want to print into smaller bits. (This is all to be used in stop motion). The "bits" are essentially the lower face, then middle, then up. It won't come out the greatest so that's why sanding and smoothing will be needed for the final part. Then combine.
This all shows even though the old ways of filming are not used as much that now day technology can be used to improve the efficiency and quality of the animation. If and when I do stop motion (also if I have a 3d printer) I would use these methods of creating these models
Sunday, January 10, 2016
Hello everyone, yes I am not dead or gone. Merry Christmas, happy New year, just to catch up. so how is everyone? Everyone doing good? Anyways...
We got into 3D animation recently. More so of the rigging in it. But there are things to measure it's faces/units. (Forgot the name) the two major faces are squares and triangles(still forgot). It is better to use the squares(oh god I'm sorry) than the triangles bc it sets the basics of the object. Then when you get into detail you use the triangles
We got into 3D animation recently. More so of the rigging in it. But there are things to measure it's faces/units. (Forgot the name) the two major faces are squares and triangles(still forgot). It is better to use the squares(oh god I'm sorry) than the triangles bc it sets the basics of the object. Then when you get into detail you use the triangles
Subscribe to:
Posts (Atom)